![]() Your way (editing the scummvm.ini and re-uploading it) is what I would try for this purpose. For more information about Settings, see. Configuration file is located at sdmc:/3ds/scummvm/scummvm.ini. I don't have a ready-to-go solution for your specific use-case scenario. Saved games are at sdmc:/3ds/scummvm/saves/. It means that, upon launch, ScummVM app found it, parsed it and decided whether to use it to replace the existing configuration file or discard it (the version number is one of the criteria here), It gets deleted so that it won't be re-checked and won't be accidentally re-used to replace a more recently edited config or confuse the user about which is the actually "active" configuraton file. Since the scummvmrc gets deleted, that actually is a good thing. So, if it was 2.6.0, try 2.6.1 in the new edited version. The scummvmrc way should work, as long as you set an increased version number value for the "versioninfo" field in the file. However, it's best to edit the previously downloaded version of scummvm.ini rather than a completely custom one, so that you'll get a sense about valid paths and configuration keys. Re-uploading the edited scummvm.ini file back to the directory via the LAN server will not work, and that's where the scummvmrc method comes into play. including the "scummvm.ini" file which will be available to download it and view its contents). clicking on this shortcut, and then clicking on "Choose" this folder has many distribution files, like AUTHORS, COPYING, access.dat, achievements.dat. I've just tried on Android ScummVM 2.6.0 on a Android 11 device, with the LAN method (setting the root folder to be inside the "ScummVM data (int)/" (ie. Which version of ScummVM are you testing with, and on which Android OS? I'd just like to be able to mass import games and have their description value, language and exact game id/variant customized/specified without any user interaction. OR alternatively: Is there a way to better specify which game is in a certain folder? For example by putting a special file into it? The file scummvm.ini can't be uploaded directly because it already exists,Īnd the file scummvmrc just gets deleted after starting ScummVM. ScummVM is very different to most romsets in that there are a set of files for each game. Is there any other hidden and/or new method to be able to edit scummvm.ini on Android? svm are the filetypes EmulationStation will read. This means that your current configuration and saved games may be lost.I tried the methods in this thread but they both don't work anymore. Installing an older version means that you will have to uninstall the current one. For the record, my original configuration file for I Have no Mouth and I Must Scream looks like this (please, note that 'path' and 'savepath' are different since those use the paths for the game folder on my PC): Code: Select all. And, as the download states, it is unsupported. It may also have issues with some other features (mainly file access) or launching in modern devices. Note, that it won't support the newer added engines, since 2.1.0, but it should run the Indy games. The old Android apk for version 2.0.0 (the last version using the SDL wrapping mod) is on our downloads page (Under "Older Versions Unsupported"): You can assign the Back button to one of the skip actions (I think by default it is set to have an "Esc" functionality). There is a keymapper functionality in the new port, to map keys to actions, but it would still probably require you to keep the whole keyboard present. We would like to implement this functionality but, as far as I know, no work has been done towards that. Is there anyway to get the old build or access something similar with the new port?Ĭustom hotkeys is not in the newer versions. I can access them manually through bringing up the keyboard but those shortcuts always present were really useful. Mainly to help with fate of Atlantis and last Crusade. I used to use it to place some hotkeys in the top corner of the screen for ESC and, the debug drawer and.
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